Handbooks on Japanese Studies- Handbook of Japanese Games and Gameplay

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The Handbook of Japanese Games and Gameplay showcases the rich variety of games in Japan, placing them in the context of industry, development processes, and a broader media ecology. It offers the reader an exciting glimpse into Japanese games from a wide variety of perspectives. The Handbook of Japanese Games and Gameplay showcases the rich variety of games in Japan, placing them in the context of industry, development processes, and a broader media ecology. We trace Japanese games through history, including card games, board games, pachinko and digital games, as well as how games are connected to toys and animation,…

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SKU: WJSQIFE7858277741608
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Description

The Handbook of Japanese Games and Gameplay showcases the rich variety of games in Japan, placing them in the context of industry, development processes, and a broader media ecology. It offers the reader an exciting glimpse into Japanese games from a wide variety of perspectives.

The Handbook of Japanese Games and Gameplay showcases the rich variety of games in Japan, placing them in the context of industry, development processes, and a broader media ecology. We trace Japanese games through history, including card games, board games, pachinko and digital games, as well as how games are connected to toys and animation, and how analog and mechanical games connect to the virtual world. Analyzing some of the largest and most successful games ever published, including Final Fantasy, Nobunaga’s Ambition, Virtua Fighter, Resident Evil and Animal Crossing, we see how different audiences have interpreted them around the globe. We follow players from the living room to the arcade, into online spaces, escape rooms and themed cafés to see where gameplay happens. Entering the offices of some of the world’s leading videogame development corporations, readers can follow the production process from initial design and development decisions through localization, adaptation to different hardware systems, marketing and distribution. Comparing the Japanese game industry to its overseas counterparts, we examine its labor practices and legal obstacles to innovation in areas like esports. Niche markets and indie games are also considered, as vital spaces for expression outside the mainstream. Overall, the Handbook of Japanese Games and Gameplay offers the reader an exciting glimpse into Japanese games from a wide variety of perspectives.

Langue
en
Version
Couverture rigide
Date de sortie initiale
20 mai 2025
Nombre de pages
378

Personnes impliquées

Auteur principal

Rachael Hutchinson

Rédacteur en chef

Rachael Hutchinson

Editeur principal

Pallas Publications

Informations sur le fabricant

Nom du fabricant
Amsterdam University Press
Adresse électronique du fabricant
j.wissink@aup.nl
Informations sur le fabricant
Les informations du fabricant ne sont actuellement pas disponibles

Autres spécifications

Hauteur de l’emballage
25 mm
Largeur d’emballage
174 mm
Largeur du produit
174 mm
Livre d‘étude
Non
Longueur d’emballage
246 mm
Longueur du produit
246 mm
Poids de l’emballage
840 g

EAN

EAN
9789048572410

Sécurité des produits

Opérateur économique responsable dans l’UE

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Catégories

Loisirs et hobby

Ordinateurs et Informatique

Livres de gestion

Applications médias numériques

Jeux

Conception de jeux vidéo

Développement de jeu

Livres

Livre, ebook ou livre audio ?

Livre

Disponibilité

Disponible à l’adresse suivante

Langue

Anglais

Type de livre

Hardcover

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