OpenGL Programming for Windows 95 and Windows NT

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The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world’s most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft’s Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be…

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Description

The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world’s most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft’s Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program: Selecting the appropriate pixel format Arranging the device context and rendering contexts Enhancing OpenGL programs to achieve maximum speed Using display lists and texture maps Finding OpenGL enhancements hidden in your video driver Programming OpenGL’s Modelview matrix to get the effects you want Providing rapid animation under Windows — without bogging down the user interface. Most important, you’ll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.

Langue
en
Version
Broché
Date de sortie initiale
29 octobre 1996
Nombre de pages
288
Illustrations
Non

Personnes impliquées

Auteur principal

Ron Fosner

Editeur principal

Pearson Education (Us)

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Autres spécifications

Hauteur de l’emballage
18 mm
Hauteur du produit
10 mm
Largeur d’emballage
230 mm
Largeur du produit
10 mm
Livre d‘étude
Oui
Longueur d’emballage
187 mm
Longueur du produit
10 mm
Poids de l’emballage
617 g
Police de caractères extra large
Non
Édition
1

EAN

EAN
9780201407099

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Opérateur économique responsable dans l’UE

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Catégories

Éducation et Didactique

Langue

Ordinateurs et Informatique

Systèmes d’exploitation

Applications médias numériques

Microsoft (Windows)

Éducatif

Livres

Livre, ebook ou livre audio ?

Livre

Disponibilité

Disponible à l’adresse suivante

Langue

Anglais

Type de livre

Paperback

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